

Matthew Nguyen stated that despite the lack of aircraft descriptions and details, the developers are adding them back in with alterations, one example being the T-21 and the T/F-4 respectively being built by Magansk Aeronautical Design Bureau's Mikita Gold Oblast (instead of Magadan Defense in AC 339 and Henderson Corporation's Bannon & Mastersons in AC 364.

Playable versions of the Sk.30 and F/F-18.A fighter resembling the Mikoyan-Gurevich MiG-15.A stealth fighter resembling the Chengdu J-20.These planes may be added in the future, along with new ones listed below. The developers cut plenty of planes because they overlapped in capabilities with too many of the planes already in-game, and were thus taking up development time better spent finishing the game. Aircraft cannot be sold in Conquest mode, though unlocks and Prestige carry over from run to run. In Campaign mode, aircraft can be sold for 75% of their purchase cost. A value of 0 means that the aircraft lacks that slot entirely. Hardpoints: This denotes the number of hardpoints for Slot 1, Slot 2, and Slot 3.Yaw: The aircraft's yaw rate (in degrees per second?).The aircraft's pitch rate (in degrees per second?). Roll: The aircraft's roll rate (in degrees per second?).Speed: The aircraft's maximum speed (in kilometers per hour).Response: The aircraft's response rate.Prototypes are advanced aircraft with powerful weaponry that can fulfill any role.Multiroles are proficient at both anti-air and anti-ground combat.Attackers are slower aircraft specialized for anti-ground combat.

